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The infinite club
The infinite club
The infinite club

Client

Client

DUX Gaming

DUX Gaming

DUX Gaming

DUX Gaming

Category

Category

UI/UX

UI/UX

UI/UX

UI/UX

Year

Year

2022

2022

2022

2022

Strategy

Definition of value proposition

Definition of user needs

Definition of estructure

Desfinition of business model

User Experience

User journey mapping

User Flows

Information architecture

Wireframing & testing

Production

Stylescape

UI Proposal

Design System

Dev Documentation & Handoff

Platforms

Web app

Tools

Figma

Notion

Milanote

problem

The main challenge was defining the goal of the Web App to attract users and meet the diverse needs of e-sports and traditional football enthusiasts. Additionally, integrating e-sports teams and real football teams on a single platform posed a significant challenge. A thorough research process was needed to identify key features that users sought on other platforms and determine functionalities that would make the Web App appealing.

solution

A detailed user research process was conducted, including interviews, user stories, and empathy maps. This helped identify fan needs and expectations, emphasizing the importance of features such as real-time match results, player profiles, and upcoming events. The information architecture was designed to be scalable, allowing for the easy addition of new features and payment-related functionalities. The integration of e-sports teams and football teams was achieved through careful planning of the platform's structure. It was determined that the most appealing paid features were related to teaching and learning in the gaming sector, such as FIFA tutorials. This not only added value for users but also created monetization opportunities.

DUX, a pioneering company in the integration of electronic sports (e-sports) and traditional football, aimed to strengthen its online presence and provide fans with a complete content ecosystem. The project involved creating a Web App to serve as the main platform for all of the company's business models, delivering an attractive and scalable experience for users.

User Research:

  • User interviews were conducted with key stakeholders, including passionate e-sports followers and traditional football enthusiasts.

  • Detailed user stories were crafted to understand usage scenarios and user expectations.

  • Empathy maps aided in visualizing user emotions and behaviors, providing valuable insights for design.

Identification of Key Features:

  • Essential features users sought on other platforms, including real-time match results, player profiles, and upcoming events, were identified.

  • Integrating e-sports teams and real football teams was highlighted as a key challenge, and the structure was designed to ensure harmonious coexistence.

Scalable Information Architecture:

  • A modular architecture was developed, allowing for the easy incorporation of new features and future adaptations.

  • The structure was designed to be intuitive, ensuring smooth navigation across different aspects of the platform.

Identifying Appealing Paid Features:

  • A detailed analysis was conducted to determine the most appealing paid features for users.

  • Features related to teaching and learning in the gaming sector, such as FIFA tutorials, were found to be highly valued.

Iterative Development:

  • An iterative approach to development was adopted, breaking the project into manageable phases.

  • Fundamental features were implemented first, followed by more advanced and paid features.

  • User feedback was gathered after each phase, allowing for immediate adjustments based on user needs and preferences.

Close Collaboration Between Teams:

  • The development team worked closely with UX/UI designers to ensure an attractive and functional user interface.

  • Iterations were made in response to user feedback, ensuring an optimal user experience.

Testing and Adjustment Phase:

  • A thorough testing phase involved real users in a controlled environment.

  • Feedback gathered during testing was used to make final adjustments and optimize the platform before launch.

year

2022

year

2022

year

2022

year

2022

timeframe

8 months

timeframe

8 months

timeframe

8 months

timeframe

8 months

Client

DUX Gaming

Client

DUX Gaming

Client

DUX Gaming

Client

DUX Gaming

category

UI/UX

category

UI/UX

category

UI/UX

category

UI/UX

05

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i'm open for freelance projects, feel free to contact me to see how can we collaborate

.say hello

i'm open for freelance projects, feel free to contact me to see how can we collaborate

.say hello

i'm open for freelance projects, feel free to contact me to see how can we collaborate

.say hello

i'm open for freelance projects, feel free to contact me to see how can we collaborate